dstrout(1755) vs. samuraigoroh(1799) 1/2-1/2
Login to get PGN
standard 45+45, 2015-05-02
1.e4 {(0:00)} e5 {(0:00)} 2.Nf3 {(0:09)
SamuraiGoroh(1799) whispers: Didn't analyzed much my rival, but he seemed like a well around player, so this game is going to be tough }
2...Nc6 {(0:34)} 3.Bb5 {(0:08)
SamuraiGoroh(1799) whispers: At least it's a king's pawns opening, so I know the line }
3...d6 {(0:21)} 4.Bxc6+ {(0:05)} bxc6 {(0:02)
SamuraiGoroh(1799) whispers: That's odd, I though he wouldn't move fast. But I guess since it's opening, he knew which way he wanted to go }
5.h3 {(0:35)} Nf6 {(1:00)} 6.Nc3 {(0:05)} d5 {(0:31)} 7.exd5 {(0:30)} Nxd5 {(1:07)} 8.Nxe5 {(0:39)} Qg5 {(1:48)
SamuraiGoroh(1799) whispers: I'm not focused on the game, I though I could get my pawn back, but I guess maybe not :( }
9.O-O {(2:21)
SamuraiGoroh(1799) whispers: Or yes?!
SamuraiGoroh(1799) whispers: Bxh3 }
9...Bxh3 {(0:20)} 10.Qf3 {(0:43)
SamuraiGoroh(1799) whispers: Bxg2 Qxg2 Qxe5 maybe?
SamuraiGoroh(1799) whispers: Because Rh1 is not protected, so I can get the knight on e5
SamuraiGoroh(1799) whispers: mmm, Bxg2 doesn't work, he has a mate threat with Qxf7+ Qd7#
SamuraiGoroh(1799) whispers: Either Qxe5 or Be6 I guess
SamuraiGoroh(1799) whispers: Qxe5 looks riskier but better I think }
10...Qxe5 {(5:40)} 11.Qxh3 {(0:14)
SamuraiGoroh(1799) whispers: White's c pawn is weak, but I need to castle
SamuraiGoroh(1799) whispers: Guess I'll check after the game if Nb4 was worth or not }
11...Bd6 {(2:58)
SamuraiGoroh(1799) whispers: If only my c pawns weren't doubled, I would had gone with Nb4 }
12.Nxd5 {(0:55)} cxd5 {(0:03)} 13.Qe3 {(0:08)
SamuraiGoroh(1799) whispers: I almost though it was a blunder, but I can't play Qh2#
SamuraiGoroh(1799) whispers: meh, this seems like a drawn game with all those trades
SamuraiGoroh(1799) whispers: Maybe I should had avoid some... }
13...O-O {(1:12)} 14.Qxe5 {(0:44)} Bxe5 {(0:00)} 15.d3 {(0:14)} Rfe8 {(0:28)
SamuraiGoroh(1799) whispers: Aiming for a cheap Bh2 check }
16.Rb1 {(0:14)
SamuraiGoroh(1799) whispers: He didn't played Re1, oh well }
16...Re6 {(0:39)} 17.b3 {(0:07)
SamuraiGoroh(1799) whispers: So Bb2 AND more trades...
SamuraiGoroh(1799) whispers: Does he think he's better in endgames, or just doesn't want to win? }
17...c5 {(0:59)} 18.Ba3 {(0:30)} Bd4 {(0:44)} 19.Bb2 {(0:07)} Bxb2 {(0:09)} 20.Rxb2 {(0:03)} Re2 {(0:01)} 21.Rfb1 {(0:21)} Rae8 {(0:28)} 22.c4 {(0:17)
SamuraiGoroh(1799) whispers: I could try Re1+ and have his back row, or play d4 and lock the pawns
SamuraiGoroh(1799) whispers: Either way this is going to be a boring drawn game...
SamuraiGoroh(1799) whispers: Maybe dxc is slightly better
SamuraiGoroh(1799) whispers: Considering a5 to stop b4 and I think I'm fine if he plays cxd }
22...a5 {(4:18)} 23.Kf1 {(0:08)} Rxb2 {(1:55)} 24.Rxb2 {(0:03)} d4 {(0:08)} 25.Re2 {(0:15)
SamuraiGoroh(1799) whispers: Mmm, I could play Re6 and maybe have something if he trades rooks
SamuraiGoroh(1799) whispers: else, I can just play Kf8 and get closer to the center...
SamuraiGoroh(1799) whispers: What I have to consider is if he can sac his queenside pawns in order to put me in zugszwang
SamuraiGoroh(1799) whispers: But I think my kingside pawns can advance faster while the king defends the center
RobertFrost(1793) whispers: Go Sam!
SamuraiGoroh(1799) whispers: I think is best to move the king and then decide where the pawns should be, because once moved, then can't go back
SamuraiGoroh(1799) whispers: So Kf8 Rxe Kxe Kf2 Kf7 }
25...Kf8 {(5:19)} 26.Rb2 {(0:15)
SamuraiGoroh(1799) whispers: Hmm, after all those trades, he wants to keep his rook?
SamuraiGoroh(1799) whispers: That seems like a lost tempo to me }
26...Re6 {(0:43)} 27.a3 {(0:17)} Rb6 {(0:21)} 28.Ke2 {(0:10)} Ke7 {(0:07)} 29.Kf3 {(0:04)} f5 {(0:41)} 30.Kf4 {(0:12)} Kf6 {(0:01)} 31.g3 {(0:07)
SamuraiGoroh(1799) whispers: He doesn't seem good at endings I would say }
31...g5+ {(0:18)} 32.Kf3 {(0:02)} h5 {(0:28)} 33.Rb1 {(0:21)
RobertFrost(1793) whispers: looks real good for black
RobertFrost(1793) whispers: h4 seems like the finisher
SamuraiGoroh(1799) whispers: I could play Rb7 to lose a tempo and trade pawns if he goes to Rh1
SamuraiGoroh(1799) whispers: But have to analyze if it's good to trade them or not
SamuraiGoroh(1799) whispers: I can go with a4 and create some chaos on the queenside pawns
SamuraiGoroh(1799) whispers: But then his pawns turn a bit dangerous }
33...Rb7 {(3:47)} 34.Rb2 {(0:15)
SamuraiGoroh(1799) whispers: Guess we are stuck
SamuraiGoroh(1799) whispers: I don't want to move my queenside structure and I guess he won't go with Rh1
SamuraiGoroh(1799) whispers: so I'll offer draw after Rb6
RobertFrost(1793) whispers: hmmm
SamuraiGoroh(1799) whispers: Just forgot how you do that XD
RobertFrost(1793) whispers: why not h4 }
34...Rb6 {(1:27)
SamuraiGoroh offers a draw.
RobertFrost(1793) whispers: after h4gxh4 gxh4 i think black has a clear advantage because of the passed pawn.
dstrout accepts the draw request.}
{Game drawn by mutual agreement} 1/2-1/2
samuraigoroh (2015-05-02): I consider my skills rusty, so I opted to get a sure half point instead of risking a point. Maybe I should had played all-in and go with h4 (or a4), but it would lengthen the game and probably still draw it.